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Creative Energizers: 52 Ways to Enhance Innovative Thinking

Author:
Bagley, Dr M T
Subjects:
Teacher Resources; Creative Problem Solving; Imagery
Age:
14, 15, 16, 17
Grade:
9, 10, 11
Order code:
7020
Price:
$14.99
Online Price:
$9.99

Set of 52 different cards for Secondary Students to use individually or in groups. They are designed to stimulate innovative thinking in an area, referred to as a 'target.' Each card requires the identification of a target which can be a problem, project, product, or challenge. The imagery process is used to produce images, perspectives, and ideas within the exercise context and in accordance with the themes of the card. These sessions are designed to last approximately five minutes. They should be followed by a written follow-up period of approximately fifteen minutes to record perspectives, ideas, or actions in a journal.