The Corkscrew App

Author: Fischer, Max Willi

Subjects: Historical Adventure; Fantasy/Adventure; Time Travel

Age: 11, 12, 13, 14, 15

Grade: 6, 7, 8, 9, 10

ISBN: 978-0-89824-480-9

Order code: 4809

Price: $14.99
Website price: $10.00

Also an iBook from iTunes

Class sets: 10 or more: $7.00 each.
Order code: 4809S

The Corkscrew App Cover

"A deftly crafted, consistently entertaining, and original novel from beginning to end, highly recommended for personal reading lists, as well as school and community library science fiction collections for young readers." – Midwest Book Review

" ...will entertain readers...an ingenious variation of time travel..." – Akron Beacon Journal

Fourteen-year-old Justin Deveraux thinks Corkscrew is just an app on his phone. When he realizes that it actually transports the player back in time, it is too late, and he is already in what is now Southwestern Pennsylvania during the summer of 1754. With the French and Indian War making everyone wary, he has to gain the trust of the English, as he is looked at as an enemy by everyone.

Before discovering that his family is directly linked to the creation of the Corkscrew App, Justin finds himself running through the forest from Native Americans, conducting manual labor in order to survive in his surroundings, and working alongside the young George Washington, who ends up being someone completely different than the man portrayed in his history class. 

After five weeks spent in the eighteenth century, Justin must figure out how the Corkscrew App ended up on his father’s phone. And with his friend Isabella somehow tied to time traveling, he’s not sure he can trust anyone. Justin barely has time to unravel everything that has happened before he is forced back into the Corkscrew App, and this time it is not clear that he will return.

"A deftly crafted, consistently entertaining, and original novel from beginning to end, highly recommended for personal reading lists, as well as school and community library science fiction collections for young readers." – Midwest Book Review

" ...will entertain readers...an ingenious variation of time travel..." – Akron Beacon Journal

Fourteen-year-old Justin Deveraux thinks Corkscrew is just an app on his phone. When he realizes that it actually transports the player back in time, it is too late, and he is already in what is now Southwestern Pennsylvania during the summer of 1754. With the French and Indian War making everyone wary, he has to gain the trust of the English, as he is looked at as an enemy by everyone.

Before discovering that his family is directly linked to the creation of the Corkscrew App, Justin finds himself running through the forest from Native Americans, conducting manual labor in order to survive in his surroundings, and working alongside the young George Washington, who ends up being someone completely different than the man portrayed in his history class. 

After five weeks spent in the eighteenth century, Justin must figure out how the Corkscrew App ended up on his father’s phone. And with his friend Isabella somehow tied to time traveling, he’s not sure he can trust anyone. Justin barely has time to unravel everything that has happened before he is forced back into the Corkscrew App, and this time it is not clear that he will return.

The Corkscrew App Cover

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