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Night of the Paranormal Patterns, Part Three: The Cheshire Bat
Lennie and her new friend Gil meet the Cheshire Bat, who tells them that a mad scientist has created a gremlin, which has reproduced. Every two hours, every gremlin reproduces, and it won’t be long before the town is overrun. Lennie and Gill must calculate how much Gremlin-B-Gone the bat should purchase at the Mystical Co-Op when it opens the next day to kill all of the gremlins and save the town.
This book is Part Three of the Night of the Paranormal Patterns Dyslexia Pack. It tells the third part of the story of Lennie Miller and her adventures with the creatures from the Mystical Realm. It is not meant as a standalone book. The seven parts are meant to be read in chronological order to be able to enjoy the complete story.
It is almost time for the school year to begin, and Lennie finally makes a friend: a boy her age named Gil. Gil confesses to Lennie that he believes there’s something spooky happening in town. Initially, Lennie doesn’t want to disclose to Gil what she already knows about Bailey, Indiana, but when a creepy visitor appears and takes over Gil’s body, she demands that Gil be allowed to hear the truth. The visitor is a Cheshire Bat. He comes with the official business of the Mystical Realm, and he explains to Lennie her role as a Pattern Finder.
The first official business of the Pattern Finder is to stop a disaster in the making. A mad scientist has created a gremlin, and that gremlin has reproduced. Then those gremlins both reproduced. Every two hours, every gremlin reproduces, and it won’t be long before there are untold numbers of them running around and creating havoc. How much Gremlin-B-Gone should the bat purchase at the Mystical Co-Op when it opens at noon on the following day to kill all of the gremlins? The answer to this problem is important, the bat warns. But this time, Lennie has Gil to help her out, and two heads are better than one—unless they’re gremlin heads.